Free port assessment
// Game porting studio, Mobile ⇄ PC ⇄ Web

Your game.
Every screen.

We port hit games between mobile and PC, redesigning input, UI, performance and monetization so your game feels native on the platform it lands on. Porting isn't a side service here. It's the whole company.

SteamApp StoreGoogle PlaySteam DeckWebGL

Porting isn't recompiling. It's redesigning input, UI, performance and monetization for a new platform. That's a specialist's job, and it's the only job we do.

0Platform builds shipped
0Years engine experience
0Models, fixed fee / rev-share
// Porting ≠ recompiling

What actually
changes in a port.

A good port is a complete redesign, not a recompile. Hover each card to see both sides.

Input, Mobile
Touch & gestures
Virtual joystick, tap targets, swipe navigation, gyro support.
iOS · AndroidHover to flip →
Input, PC & Steam
KB+M & controller
Remappable bindings, hover states, controller rumble, Deck input profiles.
PC · Steam Deck01 / 06
UI / UX, Mobile
Thumb-zone layout
48px touch targets, portrait-first, large readable HUD, minimal menus.
iOS · AndroidHover to flip →
UI / UX, PC & Steam
Dense HUD & scaling
Hover states, right-click menus, 4K & ultrawide scaling, keyboard shortcuts.
PC · Steam Deck02 / 06
Performance, Mobile
Thermal & battery
Capped FPS, draw-call budgets, aggressive LOD, no sustained heat.
iOS · AndroidHover to flip →
Performance, PC & Steam
Uncapped & scalable
Uncapped FPS, DLSS / FSR, variable refresh, ultrawide, Deck thermal profile.
PC · Steam Deck03 / 06
Monetization, Mobile
F2P economy
IAP, ad SDKs, battle passes, daily rewards, soft / hard currency systems.
iOS · AndroidHover to flip →
Monetization, PC & Steam
Premium & DLC
Upfront pricing, DLC / expansions, Steam sales events; no IAP, no ads.
PC · Steam Deck04 / 06
Platform Services, Mobile
Game Center / Play
Apple / Google leaderboards, cloud saves, push notifications, review prompts.
iOS · AndroidHover to flip →
Platform Services, PC & Steam
Full Steamworks
Achievements, cloud saves, rich presence, Workshop, Steam Input, Deck Verified.
PC · Steam05 / 06
Store & Distribution, Mobile
App Store / Google Play
Rating submissions, ASO, screenshots, privacy manifest, store review process.
iOS · AndroidHover to flip →
Store & Distribution, PC & Steam
Steam storefront
Steamworks build upload, store page assets, age ratings, launch checklist & Deck badge.
PC · Steam06 / 06
Wondering what your port would take?→ Free assessment
// Shipped builds

Ports that shipped.
Players that stayed.

Duskfall Chronicles
Duskfall Chronicles key art
Mobile PC & Steam

Action RPG · 300+ hours of content · rebuilt for mouse, keyboard and 4K.

40k wishlists at launch, 4.8★ Steam rating
Read breakdown →
GridLock
GridLock key art
PC & Steam Mobile

Puzzle · portrait-first touch redesign · simultaneous iOS/Android launch.

850k mobile downloads in the first quarter
Read breakdown →
Ironhaven
Ironhaven key art
Console Mobile

Action platformer · Switch to mobile · zero console certification needed.

Shipped in 14 weeks, zero certs required
Read breakdown →
Verdant
Verdant key art
Web demo

Puzzle · Steam Next Fest demo · sub-8-second load time.

3× wishlist growth from the web demo
Read breakdown →
// How a port ships

From first contact
to store-ready.

A disciplined five-step process, every time. Transparent milestones, fixed quotes, no surprises.

01
Free · 5 days

Port assessment

Feasibility, risks & timeline. No charge, no obligation.

Free
02
3–5 days

Audit & fixed quote

Full technical audit, then a fixed price with milestones.

03
4–10 weeks

Port & redesign

Input, UI, performance and monetisation rebuilt for target.

04
1–2 weeks

QA & store prep

QA pass, Deck verification, store assets, submission.

05
60 days post-launch

Launch + support

Ship it, then 60 days of bug fixes and patch coverage.

Fixed fee

Defined scope, milestone billing. You keep 100% of revenue and own all the code.

Most ports

Fee + rev-share

Reduced upfront cost. We take a stake in the port's revenue, and share your risk.

For selected titles
See the full process →
// Why not your own team?

Your developers should
build the sequel.
We'll handle the port.

Focus

Porting is 100% of our revenue. There's no learning curve, no context-switch tax, just engineers who've solved this exact problem dozens of times before.

0%of our work is porting
Speed

Your team ports one game every few years. We port back-to-back. Our pipelines, test rigs and store checklists already exist and are battle-tested.

0+builds shipped
Risk

Fixed quotes after a real technical audit. No hourly billing, no surprises. Or rev-share: we take a stake and only win when your port earns.

0 surpriseson fixed-fee projects
// Where we work

We work with studios worldwide, overlapping your hours, NDAs on day one.

PST
EST
GMT/CET
GST
// Free port assessment

Ready to see your game on the other screen?

Send us your store link and a few details. We'll come back within 5 working days with a free assessment covering feasibility, risks, timeline and a fixed quote.

Assessment delivered within 5 working days
An engineer reviews every request
NDA on day one, no build shared without it

No calls required unless you want one  ·  NDA on day one  ·  hello@portlift.games

5-day turnaroundEngineer repliesNDA available40+ ports shippedNo obligation