Free port assessment
ConsoleMobile

Your console hit,
native on mobile.No devkits · No lotcheck · No TRCs · iOS + Android · Touch redesign

Console certification can take months. Porting to mobile skips all of it, no devkit access required, no TRC review, no lotcheck cycle. Just your game, redesigned for the phone in the player's pocket.

0Console certs required
5 daysFree assessment turnaround
FixedQuote after audit, no surprises
The no-cert route

Skip the certification wall

Porting to mobile means you never need devkit approval, lotcheck, or TRC sign-off. The mobile stores don't care what passed console cert.

No Switch lotcheck
No PS TRCs
No Xbox certification
iOS + Android
Full touch redesign
// What goes wrong

What breaks when you port a console game to mobile.

Console games are built for controllers, TV screens, and dedicated hardware. Mobile has none of those. Every layer needs rethinking.

🎮

Controller → touch

D-pads, analog sticks and triggers don't exist on a touchscreen. Every mechanic built around physical buttons needs a new interaction model, or the game becomes unplayable.

// Most common 1-star complaint
📺

TV UI → phone screen

Console UIs are designed for 10-foot viewing on large screens. Mobile means 6" held close, portrait and landscape, with thumb zones that can't reach half the UI.

// UI needs a full rebuild
🔧

Console SDKs → mobile services

PlayStation trophies, Nintendo achievements, Xbox Live leaderboards. None of these exist on mobile. Each platform-specific service needs a mobile equivalent wired in.

// Platform API swap required

Performance budget

Console hardware has dedicated GPUs, active cooling and a reliable power supply. Mobile thermal budgets are 10× tighter, and uncapped rendering drains the battery in minutes.

// Causes crashes & overheating
// How a port ships

From your console build
to the App Store.

The same disciplined five steps every time. Fixed quotes, weekly builds, no surprises.

01
Free · 5 working days

Free port assessment

Share your console build. We return feasibility, risks and an indicative price range.

No charge
02
3–5 days

Technical audit & fixed quote

Deep codebase review. Fixed price with milestones, no hourly billing.

03
6–14 weeks

Port & platform redesign

Touch, UI, thermals, SDK swap, rebuilt in milestone sprints.

04
1–2 weeks

QA & store submission

Full QA across iOS and Android hardware, store assets and submission.

05
60 days post-launch

Launch & support

Launch monitoring, critical fixes and platform update patches.

// What we actually change

Console build vs.
Mobile build.

Same game. Different platform. Every layer that changes.

Console build
Controller input
D-pad, analog sticks, triggers, shoulder buttons, rumble feedback
TV UI at 10 feet
Dashboard menus, trophy/achievement overlays, 4K HDR output
Dedicated hardware
Discrete GPU, active cooling, no thermal throttle, fixed power budget
Console platform services
PSN trophies, Xbox achievements, Nintendo eShop, first-party SDKs
Console storefronts
PlayStation Store, Microsoft Store, Nintendo eShop, cert required
Mobile build
Touch & gestures
Native touch controls, thumb-zone layout, haptic feedback, no virtual D-pad
Compact mobile UI
48px targets, portrait & landscape, simplified menus, no 10-foot design
Thermal & battery tuned
Capped FPS, reduced draw calls, cool under sustained play, passive cooling
Game Center / Play Services
Apple & Google achievements, leaderboards, cloud saves, review prompts
App Store + Google Play
Simultaneous iOS & Android launch, no devkit, no lotcheck, no TRC
// Why it's worth it

The fastest route from
console to a new audience.

Console certification adds months to any cross-platform release. Porting to mobile bypasses the entire process, and puts your game in front of an audience that will never own a console.

0Console certifications required

Porting to mobile means no devkit approval, no lotcheck, no TRC review cycle. The mobile stores don't care about console certification history, just the build you submit.

Day 1iOS + Android simultaneously

We build both targets in parallel and submit together. Both stores go live on the same day. No staggered launch, no waiting for one review to clear before starting the other.

12–16 wksTypical console → mobile timeline

Without cert cycles or hardware approval queues, console ports typically ship faster than an equivalent console-to-console port. The assessment will give you a project-specific estimate.

Touch-nativeControls designed from scratch

We don't map buttons to a virtual D-pad. We redesign the entire input layer for how fingers work on glass, so a mobile player never knows what's missing.

"We expected the certification process to be the blocker. PORTLIFT explained that porting to mobile skips all of that. No lotcheck, no devkit access, no TRC. We shipped to iOS and Android in fourteen weeks."

// Sample feedback · Console developer · Action RPG port
// Common questions

Answered before
you have to ask.

Do I need devkits or console certification?

No devkits, no certification. Porting to mobile is a one-way trip out of the console ecosystem. We work from your existing console build, and the App Store and Google Play have no concept of lotcheck, TRC review or hardware approval. You need a developer account on each store, which you may already have. That's it.

Which consoles can you port from?

PlayStation, Xbox and Nintendo Switch are our primary platforms. We assess the codebase during the free audit; the console it came from matters less than the engine and architecture it's built on. If you're on Unity, Unreal or Godot we can almost always work with you. Custom engines are assessed case by case.

How long does a console → mobile port take without the cert process?

Typically 12–16 weeks from signed contract to store submission. The free assessment gives you a project-specific estimate. The key advantage over console-to-console porting is that there are no external certification queues to wait on. Our timeline is the only timeline.

What happens to console-specific features like trophies and achievements?

We replace them with mobile equivalents. PSN trophies and Xbox achievements become Apple Game Center and Google Play Games achievements. Cloud saves move to the mobile platform equivalent. First-party SDKs are swapped for the appropriate mobile service; the feature set is preserved, the implementation changes.

Do you handle both App Store and Google Play?

Yes, always both, simultaneously. We build for iOS and Android in parallel and target same-day launch on both stores. We handle the submission pipeline, rating certificates, privacy manifests and screenshot requirements for each platform. One port, two storefronts, one launch day.

What game types work best as console → mobile ports?

Turn-based games, strategy, RPGs, puzzle games, narrative adventures, and games with discrete session structure port well. Twitch-reaction titles that depend on analog precision are harder. The free assessment gives you an honest verdict; we'd rather tell you now than discover it mid-project.

PORTNO LOTCHECKNO DEVKIT
// Free port assessment

Ready to bring your
console hit to mobile?

Share your console build. Within 5 working days you'll get a free, honest assessment, feasibility, timeline, fixed quote, and a clear answer on cert requirements (spoiler: there are none).

No calls required unless you want one · NDA on day one · hello@portlift.games

5-day turnaroundEngineer repliesNDA availableFixed quoteNo obligation