A good port isn't a recompile. It's a full redesign of everything that makes your game feel native on PC, so players don't notice it started on mobile.
Mobile games are built for thumbs, thermals and F2P economics. PC players expect something completely different, and they'll refund if they don't get it.
Touch, virtual joysticks and tap targets don't translate to mouse and keyboard. Every control scheme needs a full redesign, plus controller support and Steam Input remapping.
// Most common refund reasonMobile UI is built for thumb zones and portrait screens. PC players use dense interfaces, hover states, right-click menus and 4K displays. The whole HUD needs rebuilding.
// Usually 40% of port workMobile games cap FPS and limit draw calls for thermals and battery. PC players expect uncapped framerates, ultrawide support, DLSS/FSR and variable refresh rate.
// Steam Deck adds its own profileF2P economies, IAP, ad SDKs and daily reward loops don't work on Steam. PC players pay upfront. Restructuring the economy without breaking session length is a product decision.
// Review-bombed without thisA fixed five-step process every time. You know exactly what's happening and what it costs before we start.
Send your App Store or Google Play link. We return a plain-English feasibility report, risks and indicative price range.
No chargeWe go deep into your codebase. Every risk is costed. You get a fixed quote with milestones, no hourly billing.
Input, UI, performance, monetization and Steamworks, rebuilt in milestone sprints with weekly playable builds.
Full QA across PC hardware, Steam Deck verification run, store assets and submission pipeline.
Launch-day monitoring, critical bug fixes and platform update patches. Your port lands and stays landed.
Same game. Different platform. Here's every layer that changes.
No UA costs. Premium price points. Players who pay once and stay. A well-executed port typically earns back its cost within the first quarter on Steam.
An idle RPG's Steam launch brought 38% additional revenue within three months, from an audience that wouldn't have played the mobile version.
We include Deck verification as standard, not an afterthought. Every port ships with the Deck badge, reaching a hardware audience with strong conversion rates.
A playable web demo embedded on the Steam page before launch lifted the wishlist rate by 61%. We build the web demo too, and it's a small job compared to the main port.
Fixed quotes after a real technical audit. No hourly billing, no scope creep surprises. You know what you're spending before we write a line of code.
The port felt like a native PC game from day one. Input, UI, everything. I wouldn't have known it started on mobile if someone hadn't told me.
// Sample feedback · Steam player review · Idle RPG portThe free assessment will tell you which model fits your project, and which one we'd recommend.
Defined scope, milestone billing. You own all the code and keep 100% of Steam revenue. Used for most ports.
On quoteAfter technical audit, fixed not estimatedMost portsReduced upfront cost. We take a stake in the port's Steam revenue, and share your risk. Only for titles we believe in.
Reduced + %Lower upfront · revenue share on Steam earningsSelected titlesUnity, Unreal Engine, Godot and most custom engines. We assess the codebase during the free audit before committing. If it's in an engine we haven't shipped on, we'll tell you upfront.
Typically 6–12 weeks from technical audit sign-off, depending on codebase age, feature count and how much monetization restructuring is needed. We give you a fixed timeline, not a range, after the audit.
You do. All work product is delivered to you on milestone completion and is yours outright. We sign an NDA before we see any code or build, standard on every project.
Yes, and it's one of the most impactful parts of a mobile-to-PC port. We restructure the economy, remove ad SDKs, advise on Steam pricing and DLC structure. Getting this wrong is the single fastest way to get review-bombed.
A plain-English report covering feasibility, key technical risks, rough timeline and an indicative price range. Delivered within 5 working days. No calls required, no cost, no obligation to proceed.
Yes, always. Steam Deck verification is included in every Mobile → PC port as standard; we don't treat it as an add-on. We target Verified status (the highest tier) on the first submission pass.
Send us your App Store or Google Play link. Within 5 working days you'll get a free, honest assessment covering feasibility, risks, timeline and a fixed quote.
No calls required unless you want one · NDA on day one · hello@portlift.games