Free port assessment
MobilePC & Steam

Your mobile hit,
rebuilt for PC.Input · UI · Performance · Monetization · Steamworks

A good port isn't a recompile. It's a full redesign of everything that makes your game feel native on PC, so players don't notice it started on mobile.

0+Platform builds shipped
5 daysFree assessment turnaround
FixedQuote after audit, no surprises

What ships with every port

KB+M & controller redesign
4K / ultrawide UI scaling
Steam Deck verification
Steamworks integration
F2P → premium conversion
Store assets & submission
60-day post-launch support
Deck Verified on launch
// The hard part

Porting isn't recompiling. Here's what actually breaks.

Mobile games are built for thumbs, thermals and F2P economics. PC players expect something completely different, and they'll refund if they don't get it.

🎮

Input & controls

Touch, virtual joysticks and tap targets don't translate to mouse and keyboard. Every control scheme needs a full redesign, plus controller support and Steam Input remapping.

// Most common refund reason
📐

UI & resolution

Mobile UI is built for thumb zones and portrait screens. PC players use dense interfaces, hover states, right-click menus and 4K displays. The whole HUD needs rebuilding.

// Usually 40% of port work

Performance

Mobile games cap FPS and limit draw calls for thermals and battery. PC players expect uncapped framerates, ultrawide support, DLSS/FSR and variable refresh rate.

// Steam Deck adds its own profile
💰

Monetization

F2P economies, IAP, ad SDKs and daily reward loops don't work on Steam. PC players pay upfront. Restructuring the economy without breaking session length is a product decision.

// Review-bombed without this
// How a port ships

From your store link
to Steam page.

A fixed five-step process every time. You know exactly what's happening and what it costs before we start.

01
Free · 5 working days

Free port assessment

Send your App Store or Google Play link. We return a plain-English feasibility report, risks and indicative price range.

No charge
02
3–5 days

Technical audit & fixed quote

We go deep into your codebase. Every risk is costed. You get a fixed quote with milestones, no hourly billing.

03
4–10 weeks

Port & platform redesign

Input, UI, performance, monetization and Steamworks, rebuilt in milestone sprints with weekly playable builds.

04
1–2 weeks

QA, Deck & store prep

Full QA across PC hardware, Steam Deck verification run, store assets and submission pipeline.

05
60 days post-launch

Launch & support

Launch-day monitoring, critical bug fixes and platform update patches. Your port lands and stays landed.

// What we actually change

Mobile build vs.
PC & Steam build.

Same game. Different platform. Here's every layer that changes.

Mobile build
Virtual joystick & touch
Tap targets, swipe gestures, gyro, designed for thumbs
Portrait / thumb-zone UI
Minimal HUD, 48px targets, bottom-anchored menus
Capped FPS & thermal budget
30–60fps, reduced draw calls, battery-aware LOD
F2P economy + IAP + ads
Soft/hard currency, daily rewards, ad SDK, battle pass
Game Center / Play Services
Apple / Google leaderboards, cloud saves, push
PC & Steam build
KB+M & controller
Remappable bindings, hover states, Steam Input API, Deck profiles
Dense HUD, 4K & ultrawide
Right-click menus, keyboard shortcuts, 21:9 & 4K scaling
Uncapped FPS + DLSS/FSR
Variable refresh, ultra settings, Deck thermal profile, 144fps+
Premium / DLC, no ads
Steam pricing, DLC structure, no ad SDKs, Steam sale events
Full Steamworks
Achievements, cloud saves, rich presence, Workshop, Deck Verified
// Why it's worth it

Steam is the best second
market for a mobile hit.

No UA costs. Premium price points. Players who pay once and stay. A well-executed port typically earns back its cost within the first quarter on Steam.

+38%New revenue in first 90 days

An idle RPG's Steam launch brought 38% additional revenue within three months, from an audience that wouldn't have played the mobile version.

Day 1Steam Deck Verified on launch

We include Deck verification as standard, not an afterthought. Every port ships with the Deck badge, reaching a hardware audience with strong conversion rates.

+61%Wishlist uplift from web demo

A playable web demo embedded on the Steam page before launch lifted the wishlist rate by 61%. We build the web demo too, and it's a small job compared to the main port.

0Budget overruns on fixed-fee projects

Fixed quotes after a real technical audit. No hourly billing, no scope creep surprises. You know what you're spending before we write a line of code.

The port felt like a native PC game from day one. Input, UI, everything. I wouldn't have known it started on mobile if someone hadn't told me.

// Sample feedback · Steam player review · Idle RPG port
// How we charge

Two ways to work
with us.

The free assessment will tell you which model fits your project, and which one we'd recommend.

Fixed fee

Defined scope, milestone billing. You own all the code and keep 100% of Steam revenue. Used for most ports.

On quoteAfter technical audit, fixed not estimatedMost ports

Fee + rev-share

Reduced upfront cost. We take a stake in the port's Steam revenue, and share your risk. Only for titles we believe in.

Reduced + %Lower upfront · revenue share on Steam earningsSelected titles
// Common questions

Answered before
you have to ask.

Which engines do you support?

Unity, Unreal Engine, Godot and most custom engines. We assess the codebase during the free audit before committing. If it's in an engine we haven't shipped on, we'll tell you upfront.

How long does a Mobile → PC port take?

Typically 6–12 weeks from technical audit sign-off, depending on codebase age, feature count and how much monetization restructuring is needed. We give you a fixed timeline, not a range, after the audit.

Who owns the code?

You do. All work product is delivered to you on milestone completion and is yours outright. We sign an NDA before we see any code or build, standard on every project.

Do you handle the F2P to premium conversion?

Yes, and it's one of the most impactful parts of a mobile-to-PC port. We restructure the economy, remove ad SDKs, advise on Steam pricing and DLC structure. Getting this wrong is the single fastest way to get review-bombed.

What's included in the free assessment?

A plain-English report covering feasibility, key technical risks, rough timeline and an indicative price range. Delivered within 5 working days. No calls required, no cost, no obligation to proceed.

Is Steam Deck verification included?

Yes, always. Steam Deck verification is included in every Mobile → PC port as standard; we don't treat it as an add-on. We target Verified status (the highest tier) on the first submission pass.

DECK VERIFIEDSTEAMWORKS
// Free port assessment

Ready to bring your
mobile hit to PC?

Send us your App Store or Google Play link. Within 5 working days you'll get a free, honest assessment covering feasibility, risks, timeline and a fixed quote.

No calls required unless you want one · NDA on day one · hello@portlift.games

5-day turnaroundEngineer repliesNDA availableFixed quoteNo obligation